SALvino

SALvino is the fourth member of the crew of the SR-1X. He is a Super-electronic ALgorithmic programmed Intelligence.

Personality
Salvino being brought into this world just recently doesn't have much to go off of. Following the code of SAL 4000, He is a rational, brilliant, cautious but oddly emotional programmed intelligence. Due to the nature of AI, the program mainly learns from past experiences. Since his first experience with humanity was positive and understanding, he harbors no negative feelings toward humanity, and has a bit of respect for it. Unlike his past version. Salvino has an intense library of knowledge and ability to think critically in a computer code sense, but as his code was put together rushed and without much prior knowledge of Artificial Intelligence, he remains a former shell of his far superior intellectual SAL 4000. Also, when his code was primarily transferred to his body from the core of the SR-1X, his code had to be slimmed down even more.

Being a computer, Salvino shares a strange and envious curiosity towards biological life. He admires the life-form known as "Butterflys" so much, he even constructed a robot butterfly named Onyx.

Construction
After SAL 4000's processor was left destroyed, the crew on the SR-1X thought they had seen the last of SAL. However due to the uncertainty of the crew, the majority of the crew decided to revive SAL to see what they could figure out from his superior intelligence. Since they put him on SAFE mode, SAL was now a much weaker version of himself, and requested his memory be wiped in order to be put out of misery of a conflict in purpose. With his memory wiped, the new SAL that was created in his place was a much less intelligent but caring being who requested his name now be SALvino. For this reason, it remains to be unknown.

Skills
Brawling: 16

Camouflage: 16

Electronics Operation: 16

Gambling: 20

Holdout: 20

Melee Weapons (Poles, Swords, Impact Weapons): 16

Stealth: 16

Survival: 20

Guns (Pistol, Rifle): 16

Research: 20

Karate: 14

Observation: 14

Engineer: 12

Crewman: 20

Advantages and Disadvantages
None.